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Áï½Ã ´Ù¿î µÇ°Å³ª ÄÄÇ»ÅÍ°¡ ¸ØÃÄ ¹ö¸®´Â ÀÏÀÌ ÀÚÁÖ ¹ß»ý ÇÕ´Ï´Ù.¸Æ½º´Â WINDOWS NT, ¶Ç´Â 2000À» »ç¿ëÇÏ´Â OS¿¡¼­ »ç¿ëÇϽñ⠹ٶø´Ï´Ù.
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1. Features & Specifications

Chipset : 3Dlabs Glint R3 Processor
Geometry Processor : PowerThreaded Open GL Driver for Geometry Set-up (Multithreading for Open GL Graphics Display)
Bus Type : AGP 2X or PCI ÅëÇÕ 2D VGA Yes (VGA on-board)
Memory : 32MB Unified SDRAM Physical Memory (Up to 256MB Virtual Texture Memory)
Resolution : Up to 2048 x 1536 @ True Color
Z-Buffer : 32 bit
3D Performance : Polygons/sec 2 million, Bi-linear pixels/sec 110 million, Tri-linear pixels/sec 220 million
Open GL Features : Gouraud Shading, Double Buffer, Tri-linear mipmap Anti-aliasing, Alpha Blending, Overlay Plane,...
Direct X Support : Full Direct 3D 6.1 with Bumpmapping
Platform : Windows NT 4.0, Windows 95/98 window2000
Pentium III SSE : Yes with SSE(Streaming SIMD Extension)

2. Á¦Ç° Ư¡

PowerThread Open GL Driver
¾÷°è ÃÖÃÊ·Î Multiple CPU¸¦ Open GL Pipeline¿¡ ÀÀ¿ëÇÔÀ¸·Î½á,Multiple CPU¸¦ »ç¿ëÇÏ´Â ½Ã½ºÅÛ¿¡¼­ Geometry Set-up½Ã Multi-threadingÀ» ÅëÇÏ¿© Geometry Transformation°úÁ¤ÀÌ Ãß°¡ÀûÀ¸·Î °¡¼ÓµÇ±â ¶§¹®¿¡, Dual ¶Ç´Â Multiple CPU ½Ã½ºÅÛÀ» º¸´Ù È¿À²ÀûÀ¸·Î ÀÌ¿ëÇÒ ¼ö ÀÖ´Ù.

Virtual Texture Memory Architecture
ÃÑ 32MBÀÇ Physical SDRAMÀ» »ç¿ëÇϸç,ÀÌ·¯ÇÑ Physical Memory´Â Frame Buffer »Ó ¾Æ´Ï¶ó, L3 Texture Cache·Î »ç¿ëµÇ¸ç, AGP 2XÀÇ DIME±â´É°ú 3DlabsÀÇ µ¶ÀÚÀûÀÎ Texture Paging ±â¼úÀ» °áÇÕÇÑ Virtual Texture Technologies¸¦ ±¸ÇöÇÏ¿´´Ù.µû¶ó¼­, ÃÑ 256MB ±îÁöÀÇ ½Ã½ºÅÛ ¸Þ¸ð¸®¸¦ ±×·¡ÇÈ ÅؽºÃÄ Cache·Î »ç¿ëÇÒ ¼ö ÀÖ´Ù.¶ÇÇÑ, Virtual Texturing Technologies´Â ÇÊ¿äÇÑ ÅؽºÃÄÀÇ ÀϺκÐÀÎ Page(4k x 4k)·Î ó¸®ÇÔÀ¸·Î½á, º¸´Ù ºü¸£°Ô º¸´Ù ¸¹Àº ÅؽºÃĸ¦ ó¸®ÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´´Ù.
¶ÇÇÑ, ¿©·¯°³ÀÇ Texture¸¦ BlendingÇÏ¿© mappingÇÏ´Â Tri-blend Multi-texturing°ú Volumetric RenderingÀ» Áö¿øÇÑ´Ù.

Multi Platform Áö¿ø
Windows NT 4.0»Ó ¾Æ´Ï¶ó, Windows 95/98À» ¸ðµÎ Áö¿øÇÔÀ¸·Î½á, ´ÙÁß PlatformÀ» Áö¿øÇÏ¿© Open GL Application»Ó ¾Æ´Ï¶ó, Direct 3D ±â¹ÝÀÇ Game ±îÁöµµ Æø ³Ð°Ô Áö¿øÇÑ´Ù.

Open GL 1.2¸¦ Áö¿øÇϸç, 100% Native Direct 3D 6.1À» Áö¿øÇÑ´Ù.

´ë ¿ë·® ¸Þ¸ð¸®¿¡ ÀÇÇÑ °í ÇØ»óµµ Áö¿ø
ÃÑ 32MBÀÇ Physical SDRAM Memory¸¦ ÀåÂøÇÏ°í ÀÖ¾î,ÃÖ´ë 2048 x 1536±îÁöÀÇ Æ®·çÄ®¶ó Çػ󵵸¦ Áö¿øÇÑ´Ù.

Pentium III SIMD Áö¿ø ... SSE(Streaming SIMD Extension)
Pentium IIIÀÇ »õ·Î¿î InstructionÀÎ SIMD¸¦ Áö¿øÇÑ´Ù.
Pentium IIIÀÇ SIMD´Â ºÎµ¿ ¼Ò¼ýÁ¡ ¿¬»ê ´É·ÂÀ» °­È­½ÃŲ Instruction Set·Î¼­, Oxygen VX1Àº À̸¦ Full·Î Áö¿øÇÏ¿©Geometry Transformation ¼º´ÉÀ» Å©°Ô Çâ»ó ½ÃÄ×´Ù.

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